Austin MackrellUnity Quick Tip: Context MenusI’ve been using unity’s new input system a lot lately and one thing that has been a pain is quickly testing a function. In the old input…Jun 21, 2021Jun 21, 2021
Austin MackrellMulti-Type Monsters! A Look at Enums with Flags Attribute.Recently as a challenge I tried to create a Pokémon battle system relying heavily on scriptable objects. I had a general idea of how…May 5, 20214May 5, 20214
Austin MackrellCamera Facing Health Bar System With ShaderGraphToday we are going to look at building a health bar, that constantly faces the camera. This is called a “billboard” effect, which is…Mar 23, 20211Mar 23, 20211
Austin MackrellGet Component vs Actions: A Deep DiveThis whole adventure started out when I was reviewing a few students code, and saw how they were calling functions on other objects during…Mar 18, 2021Mar 18, 2021
Austin MackrellinAR/VR Journey: Augmented & Virtual Reality MagazineUnity: Building Your Finished Quest ProjectYou did it! Your project is finished and its time to build the application! Lets take a look at building for PCVR, and to run standalone…Mar 10, 2021Mar 10, 2021
Austin MackrellinAR/VR Journey: Augmented & Virtual Reality MagazineBasics of Hand Interactions in VRWhen working with VR, the most common way of interacting with the world is through the players hands. Whether is throwing, climbing, or…Mar 8, 2021Mar 8, 2021
Austin MackrellExtending The OVRGrabberWhen working with frameworks, the last thing we want to do is directly edit the code in them, but sometime it just doesn’t have all the…Feb 20, 2021Feb 20, 2021
Austin MackrellUnity OVR Physics Based InteractionsLets get some physics based interactions going in Unity with Oculus’ OVR SDK. If you have tried doing this with an OVR grabbable right out…Feb 15, 2021Feb 15, 2021
Austin MackrellUnity Trajectory Prediction (Simulation Method)Trajectory prediction is a feature that is used so often in many different applications and games, and so regularly that one would think…Dec 16, 20202Dec 16, 20202
Austin MackrellBasic Game States and Creating a Day/Night CycleWhat is a state? A state is a variable that modifies one or multiple behaviors or actions. There are many different ways we use states, in…Dec 8, 20201Dec 8, 20201