Austin Mackrell·Jun 21, 2021Unity Quick Tip: Context MenusI’ve been using unity’s new input system a lot lately and one thing that has been a pain is quickly testing a function. In the old input…
Austin Mackrell·May 5, 2021Multi-Type Monsters! A Look at Enums with Flags Attribute.Recently as a challenge I tried to create a Pokémon battle system relying heavily on scriptable objects. I had a general idea of how…A response icon4A response icon4
Austin Mackrell·Mar 23, 2021Camera Facing Health Bar System With ShaderGraphToday we are going to look at building a health bar, that constantly faces the camera. This is called a “billboard” effect, which is…A response icon1A response icon1
Austin Mackrell·Mar 18, 2021Get Component vs Actions: A Deep DiveThis whole adventure started out when I was reviewing a few students code, and saw how they were calling functions on other objects during…
InAR/VR Journey: Augmented & Virtual Reality MagazinebyAustin Mackrell·Mar 10, 2021Unity: Building Your Finished Quest ProjectYou did it! Your project is finished and its time to build the application! Lets take a look at building for PCVR, and to run standalone…
InAR/VR Journey: Augmented & Virtual Reality MagazinebyAustin Mackrell·Mar 8, 2021Basics of Hand Interactions in VRWhen working with VR, the most common way of interacting with the world is through the players hands. Whether is throwing, climbing, or…
Austin Mackrell·Feb 20, 2021Extending The OVRGrabberWhen working with frameworks, the last thing we want to do is directly edit the code in them, but sometime it just doesn’t have all the…
Austin Mackrell·Feb 15, 2021Unity OVR Physics Based InteractionsLets get some physics based interactions going in Unity with Oculus’ OVR SDK. If you have tried doing this with an OVR grabbable right out…
Austin Mackrell·Dec 16, 2020Unity Trajectory Prediction (Simulation Method)Trajectory prediction is a feature that is used so often in many different applications and games, and so regularly that one would think…A response icon3A response icon3
Austin Mackrell·Dec 8, 2020Basic Game States and Creating a Day/Night CycleWhat is a state? A state is a variable that modifies one or multiple behaviors or actions. There are many different ways we use states, in…A response icon1A response icon1